Fan Creation talk:Heroes Chess

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We need some links on this page. Right now it seems like it's just something that somebody made up rather than a legitimate fan creation. I think at least one external link would help legitimize it. -- RyanGibsonStewart (talk) 15:00, 24 November 2007 (EST)

  • I did some clarification and added one link, but it's not related to the same variation and I don't really know the source of this one. I'll ask on the originating poster's talk page.--MiamiVolts (talk) 16:32, 24 November 2007 (EST)
    • The page is looking very nice. I just wanted to make sure this wasn't a case of one person starting a page for something that doesn't exist, but rather this really is a fan creation. -- RyanGibsonStewart (talk) 16:37, 24 November 2007 (EST)
      • I left a message on Warjacker's talk page here after yours. The page on Wikipedia is on the verge of being deleted. Perhaps if Warjacker doesn't return, we can leave a message on CrazedDoc's Wikipedia talk page. The only edits for Warjacker and CrazedDoc have been related to Heroes Chess. There's also a Warjacker on Wikipedia, but that user has no contributions. CrazedDoc isn't a user here.--MiamiVolts (talk) 16:28, 25 November 2007 (EST)
        • Good idea--why don't you leave a message for CrazedDoc. He created the Heroes Chess article yesterday, and it looks like those are his only contributions. He also looks like he really wants the article to stick around; since Wikipedia isn't really the place for it, maybe he'll embrace having it on Heroes Wiki. -- RyanGibsonStewart (talk) 17:11, 25 November 2007 (EST)
          • Umm, didn't I just say that? I guess I'll post a message next week or so if Warjacker doesn't return. Just thought you might want to send a message yourself.--MiamiVolts (talk) 17:23, 25 November 2007 (EST)

New version, Better version!

I looked at this page and was so happy that Heroes, my favorite thing ever, has merged with my second favorite game ever. I have made my own version, and I think it is better, since it has 24 characters, and aren't as complicated. (How does "Invisible Pawns" work? You'd have to keep a separate board somewhere out of opponent's site, or write were they are, it won't really work. In my version for Claude only the Queen is invisible.)--Isaac Mendez (talk) 14:58, 7 October 2008 (EST)

  • I added your signature for you. Please remember to add it by using "--~~~~" at the end of comments you place on talk pages. To do invisible pawns properly, you have to use chess notation to write down your moves. That's the only way for your opponent to accurately verify your moves if he wants to question one of them.--MiamiVolts (talk) 02:55, 8 October 2008 (EDT)

Adding to this page

I wasn't sure if we could add to this page without permission from the creator, so I figured I'd just start a section for suggestions until finding out. I would add:

--Stevehim 15:36, 28 December 2008 (EST)

  • Well, this page is meant to summarize the game as it was developed by the creators. Though people have changed some of the character names as new characters have appeared, they haven't really added new abilities so you might want to add your extra characters as a subpage and put a link to it in the notes section. With a few exceptions I thought needed clarification or were too unbalanced, these looked okay. I've put a corrected list below as I thought they should be and collapsed your list above.--MiamiVolts (talk) 23:50, 28 December 2008 (EST)

--MiamiVolts (talk) 23:50, 28 December 2008 (EST)

Gotcha. I wasn't sure, since Arthur and Daphne were new additions to the original list, but I assume they were added by the creators somewhere else...

I'll likely take your advice and just make a userpage with my version of the game (obviously giving props to the creators), and link it in the notes section. I'll look at your suggested changes in a few minutes. UPDATE: I looked at them, and will most likely go with most of the changes when all is said and done (I think there were one or two I felt diminished the ability too much relative to the others (probably Maya's for one), but I'd need to investigate more to even out disparity). Thank you for the input/corrections, especially with the wording, which was far better than mine.  :)

--Stevehim 00:12, 29 December 2008 (EST)

  • Arthur used to be Linda Tavara and Daphne the Enhanced Speed agent. In a way, it's better to use a more common name so that people know what you're talking about, but it wasn't was the creators originally used--that's all I was pointing out. As to toning things down too much, I think it really hurts the game too much when the ability goes after king so I placed some more limitations there. That can probably be offset by turning up the frequency on some of the abilities from every 7, 8 or 10 moves to every 5 or something. Since you're making these moves up on your own, it's up to you. I'm just giving my input having been a frequent chess player. I'll add my suggestions for your second batch shortly.--MiamiVolts (talk) 01:03, 29 December 2008 (EST)
    • Sounds good, though I will definitely be giving you props on the completed project. And if you ever fancy a game of chess, let me know, as I'm always looking to play. I agree that going after the king too much is no good, and I tried to limit that as much as possible, but I was also trying to keep things relatively even (albeit as a rough draft) with the powers on the mainpage. Some of them are pretty devastating.  :) --Stevehim 01:12, 29 December 2008 (EST)
      • You should probably call the Linda as Arthur (II) so people don't get confused, but that's up to you. I didn't think Linda was necessary so I removed her. See my changes and corrections below. Some abilities I completely rewrote as I didn't like the ability to ask people or software for help, and many people don't have clock timers.--MiamiVolts (talk) 01:28, 29 December 2008 (EST)
        • Cool, and thanks again for the help. I actually have a bunch more mapped out, my goal being to get as many of the known abilities (hopefully all) into the mix. I'll try to brush up the wording and edit the ones I have better for posting them, to make things easier on ya.  ;) As far as Arthur (II) goes, I don't really like the idea of giving one person two abilities, which is why I went with the future Peters (though I am also considering changing some of the ones they made initially, particularly Peter). Linda is certainly less well known than Arthur, but I think a link to her name on the page should rectify that for the most part (as I doubt there are more than five people in the world (which makes me sad, because I'd love to try this out even more than I wanted to play dragon poker as a kid) who have ever played the original version, and I doubt anyone will ever actually play mine (though I do have a semi-remedy for that as well)), and by using Linda I get to use aura absorption instead of power absorption a second time. --Stevehim 03:54, 29 December 2008 (EST)

--MiamiVolts (talk) 04:28, 29 December 2008 (EST)

---I concur, the Heroes Chess Desperately needs a revisitation with less overpowering and more characters. Stevehim has good ideas but needs even more! MORE! And less overpowerage too. --EmpathicMimic0 15:42, 14 April 2009 (EDT)

Some powere suggestions.

Nathan: max 3 times in a game, Move a piece Horizontaly across the board, to any empty space on that line.

Angela: 2 times only, When you opponent has moved, you may re-do the mover before that one.

Bob: You bishops can destroy anybody next to them on an opposite square(3 times only) Fred1793 18:07, 1 May 2009 (EDT)

Developers' names

One of the developers has asked to no longer be named, so has removed his name. The other developer gave permission for his name to be used in November 2007.--MiamiVolts (talk) 16:25, 14 May 2009 (EDT)

Peter's ability

If you are only allow one ability during the game and someone choose Peter's then none of their pieces would get moved, also wouldn't you be moving while it your oppents go.----50000JH 11:42, 5 November 2010 (EDT)