Fan Creation:Heroes Chess
Heroes Chess is a fan-made form of chess developed due to the ongoing success of Heroes. There are different variations of Heroes Chess, and this article details a move-based variation. This variation, developed in November 2007 by Chris McPhie and another student in England, is played like regular chess with one exception: before the game begins, each player decides on a power from the below listing of powers which correspond to the powers that the characters have in the show.
Players can choose one power from the below list at the beginning of a game, and must declare it before the game begins.
You are able to regenerate any taken pawn. This power requires two of your moves to complete, and if desired, must be declared to begin on the move after its death. After one of your pawns is taken, the regenerating pawn returns at the end of the second move. The regenerated pawn has to be placed back in its original place. If this original square is occupied, then it must be placed in an adjacent square. If it is being placed in an adjacent square, the pawn cannot be placed back in a square that would put the other player in check or checkmate unless you can put the piece nowhere else. You are still able to move other pieces during regeneration. If a subsequent pawn is killed while another is regenerating, the second piece cannot be regenerated.
Your queen may move three times during a single turn. However, you cannot move another piece and also the queen during the same turn. When using this ability, if at any time you capture a piece with your queen or put your opponents king in check or checkmate, no additional moves can be made.
You negate any power that directly effects one of your pieces, such as Peter's power. Also, you negate any power that your opponent's pawns have, such as Claude's power. You do not negate powers such as Hiro's power as it does not directly affect you.
You are able to phase through one piece when you move. This can be an enemy piece or one of your own. For example, you could move your queen through your pawn in front of it on your first turn.
You are able to regenerate any taken piece. This power requires five of your moves to complete, and if desired, must be declared to begin on the move after its death. After one of your pieces is taken, the regenerating piece returns at the end of the fifth move. The regenerated piece has to be placed back in its original place. If this original square is occupied, then it must be placed in an adjacent square. If it is being placed in an adjacent square, the piece cannot be placed back in a square that would put the other player in check or checkmate unless you can put the piece nowhere else. You are still able to move other pieces during regeneration. If a subsequent piece is killed while another is regenerating, the second piece cannot be regenerated.
You are able to control every third move for your opponent. When using this power, you cannot choose to move your own pieces instead. You cannot move a piece that would result in a check or checkmate, and the piece must be moved into an unoccupied square. If you don't move the other player's piece on the opponent's third move, then you can move it on the fourth, fifth or other subsequent move. However, if you choose to wait and control a later move, you must still wait till the opponent's next third turn before re-exercising this power to control the other player's move.
You get two moves per turn. You are able to move two separate pieces or the same piece twice. When using this ability, if at any time you are put in check, you must use your first move to block or end the check. Similarly, if you capture a piece or check your opponent, you must make no more moves that turn.
Your pieces gain ("absorb") the ability to move as any piece they capture. An example would be if a bishop were to capture a rook, or vice-versa, it would be able to move as a queen would.
Before or after your move, you can move one of your opponent's pieces one square in any direction. This can only be done once per turn, and the piece must be moved into an unoccupied square. You cannot move the other player's king into check or checkmate. You cannot move a piece that would result in the other player being in check or checkmate. You can only move the other player's pieces, not your own.
You have invisible pawns. When you start the game, there are no pieces where your pawns should be. Those pawn pieces should be kept off the board, but nearby you until they are needed. Invisible pawns must move like normal pawns, and each move takes one turn (moving an invisible pawn means you can't move any other piece during that turn). The other player will not know how many squares your pawns have been moved or which of them you move unless the pawn takes a piece or you decide to reveal it. When the pawn takes a piece, it must become visible (be placed on the board) and cannot be turned invisible again. If the pawn is accidentally taken (the opponent moves a piece into its current square), you must declare its demise and move it to the pile of your opponents taken pieces. The en pasante move cannot be used to capture an invisible pawn, but an invisible pawn can use it to capture a visible one (though the invisible pawn must become visible to perform the move). If an invisible pawn is promoted, then the promoted piece must be visible. Your invisible pawns cannot share squares with any of your other pieces, and other than your knights, none of your pieces can pass through one of your invisible pawns. If your opponent makes a move that passes a piece through one of your invisible pawns, you must notify the opponent so that the invisible pawn is taken instead. If taking an invisible pawn would put the king in check or checkmate, the move may be undone. If your opponent's king is moved into check due to one of your invisible pawns, you must notify the opponent of the pawn's presence and the move must be undone.
It is advised that if you are the player controlling the invisible pawns, then you should write down where they are to avoid any confusion.
Once per turn, one of your pawns can self-destruct. Your own pawn is killed in this process. You can explode in two patterns. The first is that all pieces (yours and your opponents) in the white squares adjacent to the pawn are removed. The second is that all pieces (yours and your opponents) in the black squares adjacent to the pawn are removed.
You are able to freeze two of your opponents pieces per turn. These pieces cannot do anything for one move.
- For Claire Bennet and Takezo Kensei, the restriction of only being able to begin regeneration on the turn immediately after a pawn's/piece's death can be removed if both players agree, but needs to be declared as "unrestricted regeneration" before the game begins.
- For advanced players, the choice of power can be kept secret, though it should be announced what power it is when it is first used.
- Heroes Chess thread at The Cool Website! contains originating discussion regarding the above version of Heroes Chess.
- Heroes Chess thread at Heroes-TV.com details different variations where the characters represent pieces instead of moves.
Chiro • Clach • Clacy • Eclaire • Flox • Gabrielle • Hirondo • Hithan • Maphne • Maudrey • Mayinder • MMM • Murtle • Nissica • Noangela • Paire • Pelle • Pemma • Peter vs. Sylar • Petlin • Samgar • Saya • Sydia • Syhindlar • Syko • Sylaire • Syluke • Syro • Sythan • Trathan • Tricah • Troah • Waire
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